AI Insights · Timothy · October 2021
Top 5 iOS Simulator Games in the UK - Q3 2021
Discover the performance trends of the top 5 iOS simulator games in the United Kingdom during Q3 2021, including weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 simulator games on the iOS platform in the United Kingdom showcased diverse performance trends. Here’s a closer look at their weekly downloads, revenue, and active user metrics.
Fidget Trading 3D- Toy Collect from MagicLab saw a significant decline in weekly downloads, starting strong with approximately 157K in early July but dropping to around 3K by the end of September. Active users followed a similar downward trend, peaking at over 252K in mid-July and decreasing to about 17K by the quarter's end.
Trading Master 3D - Fidget Pop by Panteon Yazilim Oyun Egitim Teknolojileri ve Hizmetleri Sanayi Ticaret Anonim Sirketi also experienced a decline in weekly downloads, from nearly 157K at the start of July to approximately 2.8K at the end of September. Active users mirrored this pattern, with numbers falling from around 181K to 17K over the same period. Revenue fluctuated, peaking at $213 in early July and tapering off to zero by the end of the quarter.
Food Cutting - Chopping Game from Lion Studios showed a notable spike in weekly downloads, reaching over 135K in mid-September. Active users peaked at around 126K during the same week. Revenue varied, with a high of approximately $1K in mid-September and ending the month at around $400.
BitLife - Life Simulator by Candywriter, LLC maintained steady weekly revenue, peaking at nearly $46K in late July and stabilizing around $26K by the end of September. Weekly downloads fluctuated between 14K and 27K, while active users saw a high of around 403K in late June, declining to approximately 264K by the quarter's end.
Lastly, Streamer Life! from RUBY OYUN VE YAZILIM DANISMANLIK SANAYI TICARET ANONIM SIRKETI experienced a sharp drop in weekly downloads, from over 114K in late July to approximately 1K by the end of September. Active users decreased from around 86K to about 2.5K over the same period, while revenue peaked at $351 in early August before dropping to zero by the quarter's end.
These insights are based on data from Sensor Tower, where more detailed analytics can be found for those interested in deeper dives into app performance metrics.